Category Archives: Gaming

Game Diary: Dark Messiah of Might and Magic

This game really, really wants to be another game.  You could say it wants to be Thief or Bioshock or Morrowind and you’d be right each time though, of course, you’d also be wrong.  Dark Messiah wants to be an … Continue reading

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Game Diary: Fallout 2

I’ve tried to play Fallout 2 three times.  I only had to play Fallout once.  According to these mathematics, I should have had to play Fallout 3 nine times, which means, if logic is infallible, I have a long, long … Continue reading

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Game Diary: Submachine

Before I talk about all these games, I’d like to give you a link to your soon-to-be favorite prison.  Please press here. I played the first of Mateusz Skutnik’s games through Jay is Games, as is the wont for my … Continue reading

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Game Diary: Bioshock 2

First, you have to take into account that I played most of this game in a flurry of activity some six months ago.  Just recently, in fact the specific time would be yesterday, I decided to go ahead and finish … Continue reading

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Game Diary: Time Kufc

I played (and finished) this game a long time ago, but it seems like only yesterday I was hearing voices from the other room that sounded like me telling me to stay where I was, nothing good would come of … Continue reading

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Game Diary: Darkest of Days

So Jack Monahan was right. Basically, he said that Darkest of Days, by the end of its production run, was not the game that he’d hoped it would be, that it didn’t live up to the initial conceptions of the … Continue reading

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Game Diary: Broken Sword II: The Smoking Mirror

Before you ask, yes, I’ve played the first Broken Sword, subtitled The Shadow of the Templars.  And I’ve played the third Broken Sword, subtitled The Sleeping Dragon.  And now I’ve played the second Broken Sword, subtitled [SEE TITLE]. To bring … Continue reading

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Game Diary: Taberinos

Tony Pa is a master of the simple-concept-elegantly-presented game.  Most of the games he’s developed take one idea – matching similar objects, shooting overly aggressive circles – and stretch it until it’s a small (both in terms of time wasted … Continue reading

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On Gaming and Game Design (Part 2)

Talking about Paranoia is where it’s at.  It’s what all the cool kids are doing.  You know they’re doing it, even if you don’t hear them.  It’s so obvious.  You look up and someone is turning away, and what else … Continue reading

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On Gaming and Game Design (Part 1)

I’ve been playing video games since, well, let me see, um… 1986, I believe.  That year (or close to it) my family returned from Germany (my dad’s tour as Air Force liaison to the Army in Frankfurt having ended) and … Continue reading

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