I had a dream months ago where I found out that I’d won a fellowship. One of the big ones. Something to write home about.
It turns out that dream was of the déjà vu variety. While playing one of the final stand-alone missions for Majesty 2 I remembered the mission and the game from the dream (of course, in the dream I had no idea what it was I was playing), and so the announcement of the fellowship should’ve been quick to follow.
Of course, it wasn’t. While there was some excitement about getting an application for a fellowship in on time, there was no winning. No announcement.
Usually, such dreams have nothing of importance in them. They are simply previews of where I’ll be, or what I might be doing, and they are usually only fully explained when the actual events occur.
Despite what I’ve said above, I’m not sure that these dreams nee déjà vu actually are visions of the future or anything but a strange(r) variety of the normal déjà vu. What I do know is that when the dreams come to life in their haphazard way, they make me feel comforted, assured, as though what’s going on in my life is meant to happen.
Normally, the idea of predestination makes me sick. I don’t know why it doesn’t in this case.
I’ve been playing this game a lot lately. I don’t just say that because it’s the only game I’ve been playing – which is true – but because the act of playing this specific game takes a great deal of attention and intensity for not a lot of forward movement.
The game is made up of a campaign of sixteen missions plus about six or so unrelated missions. This is relatively short for a mostly single-player game, or would be if the game wasn’t so blessedly difficult.
I talked exhaustively in my last game diary about how the changes between Majesty and Majesty 2 ramped up the difficulty significantly, mainly by making the missions nearly impossible to complete, especially on the first try.
In theory, this means the game is designed for experts, and possibly is aimed at providing a niche challenge just for them. In practice, even experts will have trouble. Really, the game is designed for masochists.
Apparently, I’m one of them. Who knew?
Each mission takes hours to complete, playing at the slowest speed, saving at key points and restarting whenever something doesn’t go your way. I’ve been playing the game so much it has infested my dreams. Last night, worked up about job and fellowship issues and having drunk a little too much, my nightlife was a mess of wizards and rangers trying to defeat minotaurs that were apparently my anxieties come to digital life.
You may be wondering why I kept at it. One reason is that I really liked Majesty, and though this “sequel” is a bastardization of the original game, it contained enough of what that game had been to keep suckering me back in. The second reason I kept playing is that I’ve been trying, recently, to finish each game that I’ve started.
I have put Majesty 2 to rest.
It is finished.
There are people (I’m talking to you, Glenn!) who finish every game they start, but finishing video games is a new thing for me.
Regularly finishing them, I should say.
Right now I have about ten to fifteen games (including downloaded) waiting in my queue. Now that Majesty 2 is down for the count, I’ll start Tarr Chronicles (which is pretty sweet and pretty cheap).
But why, oh why, is finishing games important? Why not just switch when you feel like it? Flit from one to the next like a butterfly with thumbs and, well, hands?
Because there have been too many games I’ve lost out on in the past. Knights of Legend, for one, a game that lives hyped up in my memory as a classic of 1989.
Computer technology changes so quickly that games get left behind by the equipment. With consoles, you can still have the old console (even though that’ll eventually break down) or, if you’re lucky, the system will allow you to play game from older versions of itself. But unless you’re willing to keep a variety of old computers up and running then you’re going to have to give up some games.
True, there’s software emulation, but I’ve tried that, and it doesn’t compare to playing the original games on the original equipment they were designed for. More importantly, you can’t play them for the time they were designed for.
Technology has improved, graphics and sound and gameplay all have evolved, and going back to an earlier iteration means that you have to shed yourself of expectations, and I just can’t do that anymore.
Bottled nostalgia, anyone?
I’ll pay good money.